Francesco Luzzana (IT, 1996) develops custom pieces of software that address digital complexity, often with visual and performative output. He likes collaborative projects, in order to face contemporary issues with plural approach. His research aims to stress the borders of a post-digital landscape, inhabiting its contradictions and possibilities. He has a BA in New Media at Brera Academy of Fine Arts, is a member of un * salta collective and works as a freelance designer and developer.
Object Oriented Choreography (OOC) presents itself as a VR performance/performed installation, at the intersection between the actual and the virtual, in which a performer donning a virtual reality headset becomes the gaze and the engine of an ever-changing apparatus. In order to stress the digital complexities our lives are embedded in, OOC proposes a performative approach that juxtaposes two kinds of intelligence: that of the physical body and that of the artificial viewpoint. From their intermingling and interaction, fragments of a choreography emerge, following and directing streams of information and user inputs. OOC is a mutual, collaborative device: it is dependent on the input of an audience and at the same time it grants and enables their flow, resembling a machinic intelligence with the performer as the interface. Through a combined effort of imagining, listening, and direct involvement, the audience is partaking in a process of empathy, resonating with the entire software architecture and its single entities. How do these entities perceive and inhabit our world? What consistency does their reality have? Guided by the movements of the performer and by her digital gaze, we can learn to relate on a human scale with this strange object-oriented choreography.
Di e con Francesco Luzzana con Sofia Casprini
Graphic design Iulia Radu
Un progetto di FOG Triennale Milano Performing Arts
In collaborazione con Ariella Vidach AiEP